“Bus Stop” requires players to mine the simplest of choices in their collective pursuit to find and build the game of the scene.
Tag Archives: Obvious
Game Library: “Player Interview”
This exercise explores the art of calmly being ourselves and trusting that the material will come: meet “Player Interview!”
“C” is for “Cleverness”
What’s the difference between informed choices and being clever? Consider “C” is for “Cleverness.”
Commandment #9
The ninth Commandment invites us to embrace our own innate brilliance.