A popular line game, “World’s Worst” allows you to flex your comedic muscles.
“Game Lab” offers a way to keep your short-form muscles suitably challenged and your scene work fresh.
Entry number 150 at http://www.improvdr.com examines the performance potentials of “Two Rooms” – a game that demands generous and clear focus exchanges.
Get your dance shoes on…
This narrative exercise deploys the foundational storytelling techniques of advancing and extending.
It’s not just the oxymoronic game title that’s appealing: “Naïve Expert” combines endowments, talk-shows and obscure areas of expertise in a delightfully entertaining way.
Just two simple rules set the stage for a lot of dynamic action in “Entrances and Exits.”
And now for a “Commercial” break from your regular ImprovDr programming…
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
Unlock the doorway to energized entrances and exits with “Key Word!”