A fast read on a slow game.
Tag Archives: Physicality
Game Library: “Zones”
A physical game that encourages dynamic staging and strong emotional choices.
Game Library: “Moving Bodies”
An audience pleaser that lets them literally direct the action onstage.
Game Library: “Soundtrack”
Big emotions, strong characterizations, and heightened physicality (and an adept technician) are the key ingredients of a strong “Soundtrack” scene.
Game Library: “Expert Double Figures”
If two heads are better than one, are four arms better than two…?
Game Library: “Contact”
Few games demand such an “outside the box” approach to onstage physicality as “Contact” or “Touch to Talk.”
“T” is for “Talking Heads”
Four possible “adds” to elevate your scene beyond a strictly “talking heads” affair.
Game Library: “They Said, They Said”
Splitting the duties of making verbal or physical offers can result in enriching both elements of your play.
Game Library: “Invisibility Scene”
Some ghostly scenic techniques…
“S” is for “Space Objects”
Liven up your scenes with some well-chosen and crafted “Space Objects.”