Entry number 150 at http://www.improvdr.com examines the performance potentials of “Two Rooms” – a game that demands generous and clear focus exchanges.
It’s time to put the spotlight on “Focus” and some simple ways to enable elegant “games of catch” in the words of the incomparable Gilda Radner.
Some musings on the age-old improv question of “Should I stay or should I go now…””
There’s a reason “Go” is such a well-loved and widely-used ensemble-building exercise.
Edits come in many shapes and sizes. Here’s a working list of some options to help you craft and pace your improv action.
The “Sequence Game” offers a way to brainstorm or refresh material before embarking on style-based or dramaturgically informed work.
A resilient form that can contain a broad spectrum of styles and energies, “Phonebank” provides a strong ensemble-based game that both polishes and requires critical improv skills.
What are you committed to…?
If your excitement can tend to get the better of you on stage, “B” is for “Bulldozing” offers some strategies to help you prioritize your teammates.
This ImprovDr “Game Library” entry gathers and hyperlinks all ten commandments from my earlier series in the one helpful place.