This chatterbox technique explores a way to playfully utilize and capitalize on any dormant tendencies towards verbosity and needlessly lengthy verbal contributions which might, otherwise, become stalling or a hindrance to the flow of the evolving scene…
Tag Archives: Long-Form
Game Library: “Starting in the Middle”
…in the middle of this description.
“U” is for “Urgency”
You urgently need to read this post if your scenes routinely lack any sense of dynamism.
“T” is for “Teaching Scene”
A few choice lessons concerning “Teaching Scenes.”
Game Library: “High Card”
“High Card” provides a revealing all-play experience that unpacks the nuances of status
“S” is for “Stakes”
Raising the “stakes” in your work typically raises the energy, attack, and momentum as well.
Game Library: “From an Object’s Point of View”
While this can be a bit of a stumper initially, the tools required for “From an Object’s Point of View” will serve you far beyond the site of this one particular game.
“S” is for “Short-Form”
Here’s an effort to identify some of the common elements that make short-form what it is.
Game Library: “The Café”
Have you experienced the ensemble delights of “The Café?”
“S” is for “Shape of Show”
“Shape of Show” combines both past learnt wisdom with current in-the-moment discoveries.