A few choice lessons concerning “Teaching Scenes.”
“High Card” provides a revealing all-play experience that unpacks the nuances of status
Raising the “stakes” in your work typically raises the energy, attack, and momentum as well.
While this can be a bit of a stumper initially, the tools required for “From an Object’s Point of View” will serve you far beyond the site of this one particular game.
Here’s an effort to identify some of the common elements that make short-form what it is.
Have you experienced the ensemble delights of “The Café?”
“Shape of Show” combines both past learnt wisdom with current in-the-moment discoveries.
Psssst… here are some thoughts on “Secrets” and improv.
Does anyone use a “Typewriter” any more? Here’s a new game with an old name.
“Scene Painting” serves as the first improv “S” and refers to the craft of bringing the stage to life with little more than your descriptive words.