Big emotions, strong characterizations, and heightened physicality (and an adept technician) are the key ingredients of a strong “Soundtrack” scene.
Author Archives: improvdr
“T” is for “Telling”
A “telling” blog post.
Game Library: “Booth Torture”
This dynamic provides a whole new way to level up your justification skills!
“T” is for “Technicians”
A love letter to the technical improvisers in our midst.
Game Library: “Expert Double Figures”
If two heads are better than one, are four arms better than two…?
“T” is for “Teaching Scene”
A few choice lessons concerning “Teaching Scenes.”
Game Library: “Contact”
Few games demand such an “outside the box” approach to onstage physicality as “Contact” or “Touch to Talk.”
“T” is for “Talking Heads”
Four possible “adds” to elevate your scene beyond a strictly “talking heads” affair.
Game Library: “Tag-Team Monologue”
A popular narrative short-form game for your collection.
“T” is for “Take”
Some hot takes about the art of focus takes.