A consideration of when to run towards fear on the improv stage and when to apply the breaks…
“A” is for “Approval” considers some techniques for pursuing our own goals on the improv stage as opposed to seeking the (real or imagined) approval of others.
This ImprovDr “Game Library” entry gathers and hyperlinks all ten commandments from my earlier series in the one helpful place.
A lighthearted and active warm-up game, “Room at the Inn” provides the next addition to the Game Library.
“A” is for “Abandon” is the first entry in a series that explores fundamental concepts and theories that help make improv happen!
Here’s an exercise designed to help us all remember not to hold onto our failures and stumbles as improvisers.
This tenth and final commandment reminds us that we shouldn’t take our improv too seriously…