The central technique of “Angel and Devil” adds vibrancy to long-form pieces while also operating well as a stand-alone short-form game or skills building exercise in a workshop setting.
Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.
This exercise has an uncanny way of revealing all-too-human behaviors while also challenging players to engage in a variety of skillful tactics. Let’s explore “Alliances.”