Big emotions, strong characterizations, and heightened physicality (and an adept technician) are the key ingredients of a strong “Soundtrack” scene.
Category Archives: Style It Up
Game Library: “Narrator”
If you’re looking for a stylistic twist for your short- or long-form work, Narrator might be just the device for you.
Game Library: “Chapters”
“Chapters” mixes up the order of the dramatic action in a dynamic and challenging way.
“S” is for “Secrets”
Psssst… here are some thoughts on “Secrets” and improv.
Game Library: “Typewriter”
Does anyone use a “Typewriter” any more? Here’s a new game with an old name.
“S” is for “Scene Painting”
“Scene Painting” serves as the first improv “S” and refers to the craft of bringing the stage to life with little more than your descriptive words.
Game Library: “Rhyme Fire-Line”
“Rhyme Fire-Line” builds critical skills, forges ensemble, and dusts off your improv cobwebs before you head into the gauntlet of more complex scene work.
Game Library: “Ritual Scene”
“Ritual Scene” affords the opportunity to explore a commonplace activity in a not-so-common style and rhythm.
Game Library: “Diamond Dance”
“Diamond Dance” provides an energized movement dynamic that can serve your short- and long-form goals.
Game Library: “Asides”
Considering the versatile dramatic conceit that is “Asides…”