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Author Archives: improvdr

“D” is for “Decider”

The first “D” in our mosey though the improv alphabet is for “Decider,” that ubiquitous and multi-layered feature of most short-form shows.

Posted byimprovdrJune 7, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:D is for, Decider, Shape of Show, Tiebreaker, Warm-upLeave a comment on “D” is for “Decider”

Game Library: “Should’ve Said”

“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.

Posted byimprovdrJune 4, 2021June 9, 2025Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Change, Curve Ball, Ding, Justification, Should've Said, Verbal SkillsLeave a comment on Game Library: “Should’ve Said”

“C” is for “Curve Ball”

When it comes to keeping your improv fresh and unpredictable, a little curve ball can go a long way!

Posted byimprovdrMay 31, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Breaking Routines, C is for, Curve Ball, Justification, Randomness, Shelving, SurpriseLeave a comment on “C” is for “Curve Ball”

Game Library: “Angel and Devil”

The central technique of “Angel and Devil” adds vibrancy to long-form pieces while also operating well as a stand-alone short-form game or skills building exercise in a workshop setting.

Posted byimprovdrMay 28, 2021June 20, 2023Posted inImprov Games, Improv Terms and VocabularyTags:Angel and Devil, Conscience, Culpability, Long-Form, Objective, Short-Form, SubtextLeave a comment on Game Library: “Angel and Devil”

Top Reads

In celebration of entering my sixth year, I’ve reached back into the ever-growing archive of posts and identified the five entries with the widest reach.

Posted byimprovdrMay 27, 2021January 8, 2026Posted inCurrently In Development, Improv Games, Improv Terms and Vocabulary, Performance StrategiesTags:David Charles, Improv, ImprovDr, Improvisation, Top ReadsLeave a comment on Top Reads

“C” is for “Culpability”

The penultimate improv “C” is for “Culpability.” Characters and players who embrace this attribute with fearlessness open up rich new scenic pathways and potentials.

Posted byimprovdrMay 24, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Ambiguity, C is for, Change, Character, Consistency, CulpabilityLeave a comment on “C” is for “Culpability”

Game Library: “Conducted Freeze Tag”

This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.

Posted byimprovdrMay 21, 2021October 9, 2023Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Blind Freeze Tag, Caller, Conducted Freeze Tag, CROW, Exercises, Freeze, Freeze Tag, Justification, Warm-upLeave a comment on Game Library: “Conducted Freeze Tag”

“C” is for “CROW”

Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.

Posted byimprovdrMay 17, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:C is for, Character, CROW, Given Circumstances, Improv Strategies, Improvisation, Initiation, Objective, Relationship, Starting Scenes, Theatresports, Where, WWWLeave a comment on “C” is for “CROW”

Game Library: “Laugh and Go”

The contrast between dramatic material and whimsical execution makes “Laugh and Go” an audience (and player) favorite.

Posted byimprovdrMay 14, 2021July 28, 2024Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Breaking, Caller, Corpsing, Laugh and Go, Top ReadsLeave a comment on Game Library: “Laugh and Go”

“C” is for “Corpsing”

“Corpsing” or “Breaking” can add to the playful fun of improv, but depending on the tone and goals of your venue, these scenic ruptures may also come at a cost.

Posted byimprovdrMay 10, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Breaking, C is for, Commenting, Corpsing, MuggingLeave a comment on “C” is for “Corpsing”

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