The first “D” in our mosey though the improv alphabet is for “Decider,” that ubiquitous and multi-layered feature of most short-form shows.
Author Archives: improvdr
Game Library: “Should’ve Said”
“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.
“C” is for “Curve Ball”
When it comes to keeping your improv fresh and unpredictable, a little curve ball can go a long way!
Game Library: “Angel and Devil”
The central technique of “Angel and Devil” adds vibrancy to long-form pieces while also operating well as a stand-alone short-form game or skills building exercise in a workshop setting.
Top Reads
In celebration of entering my sixth year, I’ve reached back into the ever-growing archive of posts and identified the five entries with the widest reach.
“C” is for “Culpability”
The penultimate improv “C” is for “Culpability.” Characters and players who embrace this attribute with fearlessness open up rich new scenic pathways and potentials.
Game Library: “Conducted Freeze Tag”
This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.
“C” is for “CROW”
Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.
Game Library: “Laugh and Go”
The contrast between dramatic material and whimsical execution makes “Laugh and Go” an audience (and player) favorite.
“C” is for “Corpsing”
“Corpsing” or “Breaking” can add to the playful fun of improv, but depending on the tone and goals of your venue, these scenic ruptures may also come at a cost.