Rollercoaster games can prove challenging in terms of characterization and story telling. This consideration of “Genre Rollercoaster” offers some traps and tips.
Category Archives: Improv Terms and Vocabulary
“A” is for “Archetype”
The latest entry in my series exploring the “A” to “Z” of improv terminology and techniques.
Game Library: “Eye Contact”
Unlock the gift of “Eye Contact” with this contribution to the ImprovDr Game Library.
“A” is for “Approval”
“A” is for “Approval” considers some techniques for pursuing our own goals on the improv stage as opposed to seeking the (real or imagined) approval of others.
Game Library: “Conscience”
The newest addition to the imrpoivdr.com Game Library, “Conscience,” encourages richer dialogue and helpful ambiguity.
“A” is for “Ambiguity”
“A” is for “Ambiguity” – if the title is unclear, then read on…
Game Library: “Because”
If you’re looking for an improv exercise to help with your story construction, then you might want to explore this one just “Because…”
“A” is for “Advancing”
“A” is for “Advancing” explores ways to develop and build the action in your scenes.
“A” is for “Active Listening”
Here are some ideas to improve our ability to closely read our partner’s choices with “A” is for “Active Listening.”
Game Library: “Scene Ending in I Love You”
“Scene Ending in I Love You” can push your acting to new heights.