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Category Archives: Improv Terms and Vocabulary

Game Library: “Genre Rollercoaster”

Rollercoaster games can prove challenging in terms of characterization and story telling. This consideration of “Genre Rollercoaster” offers some traps and tips.

Posted byimprovdrNovember 6, 2020April 1, 2024Posted inImprov Games, Improv Terms and Vocabulary, Style It UpTags:Archetype, Caller, Genre Rollercoaster, RollercoasterLeave a comment on Game Library: “Genre Rollercoaster”

“A” is for “Archetype”

The latest entry in my series exploring the “A” to “Z” of improv terminology and techniques.

Posted byimprovdrNovember 2, 2020October 21, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:A is for, Archetype, Character, David Charles, Improv Strategies, ImprovDr, Inclusiveness, Long-Form, Representation, StereotypeLeave a comment on “A” is for “Archetype”

Game Library: “Eye Contact”

Unlock the gift of “Eye Contact” with this contribution to the ImprovDr Game Library.

Posted byimprovdrOctober 30, 2020January 14, 2024Posted inImprov Games, Improv Terms and VocabularyTags:Approval, Checking In, Eye ContactLeave a comment on Game Library: “Eye Contact”

“A” is for “Approval”

“A” is for “Approval” considers some techniques for pursuing our own goals on the improv stage as opposed to seeking the (real or imagined) approval of others.

Posted byimprovdrOctober 26, 2020October 21, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:A is for, Abandon, Approval, Checking In, JudgingLeave a comment on “A” is for “Approval”

Game Library: “Conscience”

The newest addition to the imrpoivdr.com Game Library, “Conscience,” encourages richer dialogue and helpful ambiguity.

Posted byimprovdrOctober 23, 2020October 13, 2023Posted inImprov Games, Improv Terms and VocabularyTags:Ambiguity, Angel and Devil, Conscience, Relationship, SubtextLeave a comment on Game Library: “Conscience”

“A” is for “Ambiguity”

“A” is for “Ambiguity” – if the title is unclear, then read on…

Posted byimprovdrOctober 19, 2020October 21, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:A is for, Ambiguity, Mystery, Specific Ambiguity, SpecificityLeave a comment on “A” is for “Ambiguity”

Game Library: “Because”

If you’re looking for an improv exercise to help with your story construction, then you might want to explore this one just “Because…”

Posted byimprovdrOctober 16, 2020July 27, 2023Posted inImprov Games, Improv Terms and VocabularyTags:Advancing, Because, Exercises, Storytelling, Warm-upLeave a comment on Game Library: “Because”

“A” is for “Advancing”

“A” is for “Advancing” explores ways to develop and build the action in your scenes.

Posted byimprovdrOctober 12, 2020October 21, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:A is for, Advancing, Extending, Inherent, Narrative, StoryLeave a comment on “A” is for “Advancing”

“A” is for “Active Listening”

Here are some ideas to improve our ability to closely read our partner’s choices with “A” is for “Active Listening.”

Posted byimprovdrOctober 5, 2020October 21, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:A is for, Active Listening, PresenceLeave a comment on “A” is for “Active Listening”

Game Library: “Scene Ending in I Love You”

“Scene Ending in I Love You” can push your acting to new heights.

Posted byimprovdrOctober 2, 2020April 20, 2025Posted inImprov Games, Improv Terms and VocabularyTags:Acting, Emotional Truth, Love, Scene Ending in I Love YouLeave a comment on Game Library: “Scene Ending in I Love You”

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