“B” is for “Balance” examines four different definitions of this important improv concept.
Category Archives: Improv Terms and Vocabulary
Game Library: “Three Through the Door”
Partnered with the concept of Auditions, “Three Through the Door” pushes you to make the leap quickly and resolutely into character.
“A” is for “Auditions”
Many exciting improv adventures begin with “A” is for “Auditions.” Here are some tips to help you navigate this often stressful process.
Game Library: “Scene in the Audience”
Improv often breaks the fourth wall of performance; “Scene in the Audience” takes that concept to the nth degree.
“A” is for “Audience”
Here are some musings on possible contracts we could or should have as improvisers with our “Audience.”
Game Library: “Scene Without Questions”
Do you like asking questions? Is irony your cup of tea? Would you enjoy a challenge? Then do I have the game for you?
“A” is for “Assumption”
Have you ever experienced the tyranny of deferring politeness? If so, “A” is for “Assumption” might be just the blog post for you!
Game Library: “Options”
“Options” provides a helpful opportunity to really stretch your ask-for muscles as an improviser.
“A” is for “Ask-for”
While not all improv companies use audience suggestions as an inspirational launching point, this approach remains common. “A” is for “Ask-for” considers some best practices for getting the most out of these moments.
Game Library: “Genre Rollercoaster”
Rollercoaster games can prove challenging in terms of characterization and story telling. This consideration of “Genre Rollercoaster” offers some traps and tips.