Just two simple rules set the stage for a lot of dynamic action in “Entrances and Exits.”
Some musings on the age-old improv question of “Should I stay or should I go now…””
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
Unlock the doorway to energized entrances and exits with “Key Word!”
Here’s the next “E” to make its grand “Entrance” on the scene in our stroll through the “A” to “Z” of improv terms and techniques.
The ImprovDr Game Library continues to expand with “Environmental Freeze Tag,” a lesser-known warm-up that creates expansive and dynamic locations.
We’re continuing our journey into improv theory and technique with “C” is for “Canadian Cross,” a gentle form of adding detail to your scenes.
Improv often breaks the fourth wall of performance; “Scene in the Audience” takes that concept to the nth degree.