You can never truly know just who will walk through that door in “Here They Come!”
The physical playfulness and energy of this game can provide a nice short-form “out” if the energy of your show is sagging a little.
I like that this games requires players to both give and receive clues as the scene unfolds.
“Pimping” is a rather unflattering name for an equally unflattering improvisational habit…
A rose by any other name might smell as sweet, but a rose without any name at all might cause you some issues when you’re trying to buy one at the florist…
It’s not just the oxymoronic game title that’s appealing: “Naïve Expert” combines endowments, talk-shows and obscure areas of expertise in a delightfully entertaining way.
It’s worthwhile exploring “Endowment Circle” if you routinely find yourself assuming one-dimensional or simplistic characters and relationships on stage.
Are you maximizing the joy and effectiveness of your improvisational gifts when you “Endow” your scene partners?
Take a box of Gibberish, add a dash of a hidden occupation, a cup of complementary action, and season liberally with energized physicality and you’ve got the delightful recipe for “Gibberish Job Mime!”
It’s time to think about “Complementary Actions” and how they can add variety and possibilities when our improv is stagnating in a sea of sameness.