“Game Lab” offers a way to keep your short-form muscles suitably challenged and your scene work fresh.
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
Unlock the doorway to energized entrances and exits with “Key Word!”
“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.
This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.
The contrast between dramatic material and whimsical execution makes “Laugh and Go” an audience (and player) favorite.
A game ripe with musical potential, “Inner Monosong” probably ranks amongst my top ten favorite short-form games. Is it in your current repertory?
It’s hard for a lackluster scene to withstand the joyful lambasting that is “Act Harder.”
“Character Walk” is an all-play low-stakes exploratory exercise that allows players to get some reps in making quick instinctive and embodied character choices.
If your text and subtext are often one and the same, perhaps you could benefit from taking a moment to “Stop! Think!”