The last improv “E” is for “Extending,” the critical practice of imbuing our stories with specificity and, subsequently, interest.
It’s not just the oxymoronic game title that’s appealing: “Naïve Expert” combines endowments, talk-shows and obscure areas of expertise in a delightfully entertaining way.
The persona of the “Expert” has a lot to offer in terms of confidence, precision and crafting our characters from a place of strength.
Just two simple rules set the stage for a lot of dynamic action in “Entrances and Exits.”
Some musings on the age-old improv question of “Should I stay or should I go now…””
And now for a “Commercial” break from your regular ImprovDr programming…
If you catch yourself committing an improv act of “Erasure,” this ImprovDr entry offers some paths forward for making amends.
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
Are you fully exploiting all the gifts your performance environments can offer?
Unlock the doorway to energized entrances and exits with “Key Word!”