By stripping away our ability to use our everyday language, and replacing our speech acts with gibberish, we often unlock the ability to say more by ironically saying (much) less.
The central technique of “Angel and Devil” adds vibrancy to long-form pieces while also operating well as a stand-alone short-form game or skills building exercise in a workshop setting.
A game ripe with musical potential, “Inner Monosong” probably ranks amongst my top ten favorite short-form games. Is it in your current repertory?
Here’s a format that’s well-suited to upending a reliance on the spoken word: “Gibberish Scene.”
If your text and subtext are often one and the same, perhaps you could benefit from taking a moment to “Stop! Think!”
The newest addition to the imrpoivdr.com Game Library, “Conscience,” encourages richer dialogue and helpful ambiguity.
“Beneath the Line” sharpens our scene starts and encourages us to closely pay attention to our scene partner.