The one and only “Q” in this journey through the “A” to “Z” of improv considers the role of questions and when and how they can be more a blessing than a curse.
Tag Archives: Subtext
Game Library: “Asides”
Considering the versatile dramatic conceit that is “Asides…”
Game Library: “Mantras”
If you’re looking for a way to amp up the emotional voracity of your characters, look no further… I give you “Mantras.”
“G” is for “Gibberish”
By stripping away our ability to use our everyday language, and replacing our speech acts with gibberish, we often unlock the ability to say more by ironically saying (much) less.
Game Library: “Angel and Devil”
The central technique of “Angel and Devil” adds vibrancy to long-form pieces while also operating well as a stand-alone short-form game or skills building exercise in a workshop setting.
Game Library: “Inner Monosong”
A game ripe with musical potential, “Inner Monosong” probably ranks amongst my top ten favorite short-form games. Is it in your current repertory?
Game Library: “Gibberish Scene”
Here’s a format that’s well-suited to upending a reliance on the spoken word: “Gibberish Scene.”
Game Library: “Stop! Think!”
If your text and subtext are often one and the same, perhaps you could benefit from taking a moment to “Stop! Think!”
Game Library: “Conscience”
The newest addition to the imrpoivdr.com Game Library, “Conscience,” encourages richer dialogue and helpful ambiguity.
Game Library: “Beneath the Line”
“Beneath the Line” sharpens our scene starts and encourages us to closely pay attention to our scene partner.