The one and only “Q” in this journey through the “A” to “Z” of improv considers the role of questions and when and how they can be more a blessing than a curse.
Author Archives: improvdr
Game Library: “Inappropriate Behavior”
A little “Inappropriate Behavior” can go a long way in your short- and long-form work, especially when paced with patience and skill.
“P” is for “Punching Up”
Where we aim our improv “punches” can make a world of difference in terms of what our theatre does and says. Punching Up reflects an understanding that not all jokes are created equal.
Game Library: “Ritual Scene”
“Ritual Scene” affords the opportunity to explore a commonplace activity in a not-so-common style and rhythm.
“P” is for “Presence”
Most of us know “Presence” when we see it. Here are some thoughts about how to nurture this elusive quality.
Game Library: “Word at a Time Crime”
Players must work together closely to overcome the inherent challenges posed by Word at a Time Crime.
“P” is for “Postponing”
Do your scenes tend to finish before they’ve even begun? This might indicate the improv blight of postponing.
Game Library: “Best and Worst”
“Best and Worst” provides a worthwhile post-show ritual for checking in with everyone.
“P” is for “Postmortem”
Are you getting the most out of your post-show note sessions? Enjoy these thoughts on the equally important functions of both giving and receiving feedback.
Game Library: “Rashomon”
This is a challenging and rewarding dynamic that explores one scene or story from multiple perspectives.