“Subtitles” explores the frequently humorous disparity of what may become lost in translation as a movie moves from one language to another.
Author Archives: improvdr
“G” is for “Gibberish”
By stripping away our ability to use our everyday language, and replacing our speech acts with gibberish, we often unlock the ability to say more by ironically saying (much) less.
Game Library: “Bus Stop”
“Bus Stop” requires players to mine the simplest of choices in their collective pursuit to find and build the game of the scene.
“G” is for “Game of the Scene”
“Game of the Scene” refers to the source of interest or dynamism that – given sufficient attention – can blossom into a site of joy and entertainment.
Game Library: “World’s Worst”
A popular line game, “World’s Worst” allows you to flex your comedic muscles.
“G” is for “Gagging”
To gag or not to gag…?
Game Library: “Game Lab”
“Game Lab” offers a way to keep your short-form muscles suitably challenged and your scene work fresh.
“F” is for “Freshness”
I’m wrapping up the “Fs” with “Freshness” and some thoughts on how to keep old improv games and frames alive and enticing.
Game Library: “Two Scenes”
Entry number 150 at http://www.improvdr.com examines the performance potentials of “Two Rooms” – a game that demands generous and clear focus exchanges.
“F” is for “Focus”
It’s time to put the spotlight on “Focus” and some simple ways to enable elegant “games of catch” in the words of the incomparable Gilda Radner.