Just two simple rules set the stage for a lot of dynamic action in “Entrances and Exits.”
Category Archives: Improv Terms and Vocabulary
“E” is for “Exits”
Some musings on the age-old improv question of “Should I stay or should I go now…””
Game Library: “Commercial”
And now for a “Commercial” break from your regular ImprovDr programming…
“E” is for “Erasure”
If you catch yourself committing an improv act of “Erasure,” this ImprovDr entry offers some paths forward for making amends.
Game Library: “Cooperation/Noncooperation Scene”
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
“E” is for “Environment”
Are you fully exploiting all the gifts your performance environments can offer?
Game Library: “Key Word”
Unlock the doorway to energized entrances and exits with “Key Word!”
“E” is for “Entrances”
Here’s the next “E” to make its grand “Entrance” on the scene in our stroll through the “A” to “Z” of improv terms and techniques.
Game Library: “Go”
There’s a reason “Go” is such a well-loved and widely-used ensemble-building exercise.
“E” is for “Ensemble”
What are some of the marks of a healthy and aspirational “Ensemble” that is firing effectively on all cylinders?