This entry wraps up the scenic pillars contained in the improv concepts of CROW and WWW.
Tag Archives: Location
Game Library: “Many Objects”
There are many reasons to love “Many Objects.”
“S” is for “Space Objects”
Liven up your scenes with some well-chosen and crafted “Space Objects.”
Game Library: “In A, With A, While A…”
In a… blog entry, with a… heaping helping of suggestions, while a… reader contemplates the scenic possibilities.
“S” is for “Scene Painting”
“Scene Painting” serves as the first improv “S” and refers to the craft of bringing the stage to life with little more than your descriptive words.
Game Library: “Furniture”
This Game Library addition will give one player a real workout!
“L” is for “Long-Form”
For such a widely used term in Western improv circles, it can be challenging to get your arms around an inclusive and helpful definition of “Long-Form” improvisation. Here’s an effort to do just that…
Game Library: “Cooperation/Noncooperation Scene”
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
“E” is for “Environment”
Are you fully exploiting all the gifts your performance environments can offer?