“Ritual Scene” affords the opportunity to explore a commonplace activity in a not-so-common style and rhythm.
Author Archives: improvdr
“P” is for “Presence”
Most of us know “Presence” when we see it. Here are some thoughts about how to nurture this elusive quality.
Game Library: “Word at a Time Crime”
Players must work together closely to overcome the inherent challenges posed by Word at a Time Crime.
“P” is for “Postponing”
Do your scenes tend to finish before they’ve even begun? This might indicate the improv blight of postponing.
Game Library: “Best and Worst”
“Best and Worst” provides a worthwhile post-show ritual for checking in with everyone.
“P” is for “Postmortem”
Are you getting the most out of your post-show note sessions? Enjoy these thoughts on the equally important functions of both giving and receiving feedback.
Game Library: “Rashomon”
This is a challenging and rewarding dynamic that explores one scene or story from multiple perspectives.
“P” is for “Point of View”
Some advice for quickly snapping into an effective POV when your character hits the stage.
Game Library: “Furniture”
This Game Library addition will give one player a real workout!
“P” is for “Pimping”
“Pimping” is a rather unflattering name for an equally unflattering improvisational habit…