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Tag Archives: Character

“S” is for “Strangers”

Here are five answers to the improvisational riddle “when is a stranger not a stranger…?”

Posted byimprovdrDecember 5, 2022December 11, 2022Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Character, CROW, Curve Ball, Relationship, S is for, Secrets, Specificity, StrangersLeave a comment on “S” is for “Strangers”

Game Library: “High Card”

“High Card” provides a revealing all-play experience that unpacks the nuances of status

Posted byimprovdrNovember 25, 2022Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Character, Exercises, Long-Form, Relationship, Short-Form, Status, SubtextLeave a comment on Game Library: “High Card”

“R” is for “Relationship”

The “R” in “CROW” stands for “Relationship.”

Posted byimprovdrJuly 11, 2022December 4, 2022Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Change, Character, Consistency, Consistent Inconsistency, CROW, Objective, R is for, Relationship, Want, Who, WWWLeave a comment on “R” is for “Relationship”

Game Library: “Rashomon”

This is a challenging and rewarding dynamic that explores one scene or story from multiple perspectives.

Posted byimprovdrMay 20, 2022May 19, 2022Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Character, Long-Form, Perspectives, Point of View, POV, Rashomon, Relationship, Replay, Short-FormLeave a comment on Game Library: “Rashomon”

Game Library: “Animal Kingdom”

“Animal Kingdom” models how assuming an essence can lead to a whole new array of dynamic behaviors and characters.

Posted byimprovdrMay 6, 2022May 3, 2022Posted inImprov Games, Improv Terms and VocabularyTags:Animal Kingdom, Character, Dance, Essence, Game of the Scene, Movement, Physicality, Point of View, RelationshipLeave a comment on Game Library: “Animal Kingdom”

“P” is for “Physicality”

Bring some added oomph to your characters with these tactics designed to increase the level of your physicality.

Posted byimprovdrMay 2, 2022December 25, 2022Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Character, Characterization, Essence, Movement, P is for, Parallel Action, Physicality, Showing, Specificity, Talking HeadsLeave a comment on “P” is for “Physicality”

“N” is for “Names”

A rose by any other name might smell as sweet, but a rose without any name at all might cause you some issues when you’re trying to buy one at the florist…

Posted byimprovdrMarch 7, 2022October 22, 2022Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Character, Character Walk, Endowing, Inclusiveness, Looking Good, N is for, Names, Relationship, SpecificityLeave a comment on “N” is for “Names”

Game Library: “La Ronde”

“La Ronde” provides a user-friendly frame for exploring complex characters and relationships.

Posted byimprovdrJanuary 21, 2022July 13, 2022Posted inImprov Games, Improv Terms and Vocabulary, Performance StrategiesTags:Character, Edits, La Ronde, Long-Form, Relationship, Strangers, Structure, Top ReadsLeave a comment on Game Library: “La Ronde”

“E” is for “Experts”

The persona of the “Expert” has a lot to offer in terms of confidence, precision and crafting our characters from a place of strength.

Posted byimprovdrSeptember 6, 2021March 18, 2022Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Character, Confidence, E is for, Experts, ImprovDr, Long-Form, Passion, Point of View, Short-Form, Verbal SkillsLeave a comment on “E” is for “Experts”

Game Library: “Endowment Circle”

It’s worthwhile exploring “Endowment Circle” if you routinely find yourself assuming one-dimensional or simplistic characters and relationships on stage.

Posted byimprovdrJuly 30, 2021March 18, 2022Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Character, Consistency, Endowing, Endowment Circle, Exercises, RelationshipLeave a comment on Game Library: “Endowment Circle”

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