This is a challenging and rewarding dynamic that explores one scene or story from multiple perspectives.
Tag Archives: Character
Game Library: “Animal Kingdom”
“Animal Kingdom” models how assuming an essence can lead to a whole new array of dynamic behaviors and characters.
“P” is for “Physicality”
Bring some added oomph to your characters with these tactics designed to increase the level of your physicality.
“N” is for “Names”
A rose by any other name might smell as sweet, but a rose without any name at all might cause you some issues when you’re trying to buy one at the florist…
Game Library: “La Ronde”
“La Ronde” provides a user-friendly frame for exploring complex characters and relationships.
“E” is for “Experts”
The persona of the “Expert” has a lot to offer in terms of confidence, precision and crafting our characters from a place of strength.
Game Library: “Endowment Circle”
It’s worthwhile exploring “Endowment Circle” if you routinely find yourself assuming one-dimensional or simplistic characters and relationships on stage.
“E” is for “Endowing”
Are you maximizing the joy and effectiveness of your improvisational gifts when you “Endow” your scene partners?
“C” is for “Culpability”
The penultimate improv “C” is for “Culpability.” Characters and players who embrace this attribute with fearlessness open up rich new scenic pathways and potentials.
“C” is for “CROW”
Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.