While not all improv companies use audience suggestions as an inspirational launching point, this approach remains common. “A” is for “Ask-for” considers some best practices for getting the most out of these moments.
Author Archives: improvdr
Game Library: “Genre Rollercoaster”
Rollercoaster games can prove challenging in terms of characterization and story telling. This consideration of “Genre Rollercoaster” offers some traps and tips.
“A” is for “Archetype”
The latest entry in my series exploring the “A” to “Z” of improv terminology and techniques.
Game Library: “Eye Contact”
Unlock the gift of “Eye Contact” with this contribution to the ImprovDr Game Library.
“A” is for “Approval”
“A” is for “Approval” considers some techniques for pursuing our own goals on the improv stage as opposed to seeking the (real or imagined) approval of others.
Game Library: “Conscience”
The newest addition to the imrpoivdr.com Game Library, “Conscience,” encourages richer dialogue and helpful ambiguity.
“A” is for “Ambiguity”
“A” is for “Ambiguity” – if the title is unclear, then read on…
Game Library: “Because”
If you’re looking for an improv exercise to help with your story construction, then you might want to explore this one just “Because…”
“A” is for “Advancing”
“A” is for “Advancing” explores ways to develop and build the action in your scenes.
Game Library: “Beneath the Line”
“Beneath the Line” sharpens our scene starts and encourages us to closely pay attention to our scene partner.