This is yet another fun Freeze Tag variant that works well with a smaller team.
The Basics
A caller or other member of the ensemble has an imaginary TV Remote that can be used to shift between three different channels (the literal number of channels I remember growing up with in New Zealand when it finally expanded from 2!) Each channel is assigned a different program or theme, such as soap opera, detective series, and children’s cartoon. At the side of the stage, the caller nominates which channel will start. Periodically, the channel is then changed which causes any onstage player to freeze. As the new channel picks up, old poses must be justified in this next context.
Example
As the lights rise, the caller announces, “Channel 1: Soap Opera”. Players A and B assume pompous poses holding martinis.
Player A: (looking offstage at another imaginary character) “I can’t believe the nerve of her, showing up after all she’s done to the family…”
Player B: (after sipping their drink) “And during papa’s seventieth birthday no less.”
Player A: (turning toward B) “Haven’t we made a pact never to let anyone come between us and our father…”
Player B: “…And his money…”
Players A and B clink glasses as the caller announces, “Channel 2: Detective Series,” causing the onstage players to freeze with hands raised.
Player A: (after a moment of struggle) “The key… to my handcuffs is in my back pocket, constable. If we can carefully turn around…”
Player B: (attempting the feat, but in a panic) “If they find out I was responsible for letting the suspect get away, and for letting her put us into this predicament, I’ll never be promoted to detective…”
Player A: “That’s a problem for another day. For now, let’s get ourselves freed from this pipe.”
They continue to squirm until the caller recognizes another playful pose and announces, “Channel 3…”
The Focus
As a freeze game, the usual foundational tools and techniques apply. I’ve briefly summarized them below.
Traps and Tips
1.) Move. Each scene will only get a limited amount of screen time, so it’s important that the action advances and the poses change. Start in the middle of each storyline whenever you can and allow the narrative to take the necessary leaps when each arc is revisited. The more physical the onstage improvisers become, the more opportunities the caller will have to get them into appropriate trouble. Talking heads, on the other hand (body?), will decrease the challenge and creative spark needed to push the game along.
2.) Freeze. As soon as you hear the next channel call, swiftly freeze. These moments of stillness punctuate the key moments of transition, while also giving the players (and the audience) a second to process the next channel or scenario in play. (The caller can help improvisers navigate the early shifts by naming the channel offer alongside with the number initially. As the scene gains steam – and everyone has hopefully learnt the various prompts – it can be helpful to just name the channel number.) Crisp freezes prevent the series of scenes from unhelpfully merging into each other.
3.) Stagger. This game can work quite nicely with just two players in the action, but if you’re performing with a larger casting pool, be sure to stagger your entrances carefully. Too many bodies onstage will necessitate slower builds and transitions as it’s a bit disappointing for the audience if every pose isn’t incorporated and honored before moving onto the next channel. Shuffling character combinations can help in this regard, so perhaps we see the aforementioned father or challenger in the soap opera, or the villain in the detective series, later in the mix. (Generally, each actor should play the same character on each channel when they reappear as opposed to jumping into and out of those embodied by their teammates.)
4.) Justify. And general justification rules apply as well. Don’t fudge your frozen poses, give space for others to solve the riddle of their own physicality, and strive to incorporate all the delightful minutiae of the previous tableaux in new and exciting ways – (generally) avoid having characters that were dancing on one channel become new characters that are also dancing in another setting.
In performance
Pace the channel changes, don’t be afraid to linger in or over feature a program that has found firmer footing and fun, and look for the greater game that might creatively unite or complicate the three disparate narrative strands in unique ways.
In many ways, this game adds a third universe to the similar Parallel Universe format, and those pointers remain pertinent to this endeavor. And if you’re in the market for still more Freeze variants, you can search the Game Library data base here.
Cheers, David Charles.
www.improvdr.com
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Photo Credit: James Berkley
© 2025 David Charles/ImprovDr
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