This all-play game invites audience involvement as players position themselves in the auditorium to engage in a heated Town Hall.
The Basics
The name of a small town is provided, as is a real or invented event or announcement that recently featured in the news. One player serves as the town mayor or official who must break this news to their constituents (the remaining teammates who have seated themselves in the greater auditorium amongst the audience). As the mayor attempts to make their announcement, they are periodically interrupted by other improvisers who have (exponentially absurd) follow-up questions and observations. The town hall meeting steadily devolves from its initial agenda until it (usually) culminates in a panicked breakdown or retreat from the hosting official.
Example
Player A dons the role as the mayor and stands at a microphone on the lip of the stage. Their teammates have strategically scattered themselves through the audience.
Player A: (in an official tone) “Hello Dunedin! It’s so great to see so many familiar faces in the hall tonight. I’m going to jump right into our agenda for the evening. I’ve been receiving a string of complaints about a new resurgence of graffiti in our CBD…”
Player B: (standing and interrupting) “Excuse me mayor – Jay from the corner dairy – are you advocating for keeping our recreational drugs free from such reckless behavior? As I for one…”
There is a murmur of support from the crowd.
Player A: (correcting their constituent) “Jay, you’ve made your opinion on that topic abundantly clear. on multiple occasions. The CBD I’m referring to is Dunedin’s Central Business District…”
Player C: (standing and interrupting) “Yasmine from the Otago Daily Times. So, you’re telling us that you know where this drug usage is happening, but you’re not doing anything about it…?”
The Focus
Generally, this slightly mad game works best when viewed through the arc of a curve of absurdity. Broad characters, inspired diversions, and clever word play, all assist the action as well.
Traps and Tips
1.) The set-up. I like soliciting a small town and real issue as the launching points as these tend to provide a ripe playing field. (We have great tech improvisers in my current venue who will often frame the game with an image of the town in question on one of our theatre screens, too, which adds a fun finesse.) As the game tends to get a little crazy a little quickly, a rather mundane or uninteresting piece of “news” usually serves quite well. If the opening announcement is too peculiar or amusing in and of itself, it can sometimes stunt the flow of the game.
2.) The mayor. This role can be a little self-selecting as some players will enjoy its gifts and challenges more than others. There tends to be a foil function for this character – trying to maintain their cool and composure in the face of exceedingly bizarre comments and interruptions. How you choose to embody that particular energy will likely reflect your own performance proclivities and personality. The major might feel overwhelmed, or overly apologetic, or belligerent, or ill-equipped, or flirty, or corrupt… Soooo many options. In addition to keeping the meeting moving forward, this improviser can greatly assist their teammates in the house by actively seeking to include rich and easily misinterpreted language in their justifications and responses. Throwing in some colloquial or poetic turns of phrase and the like can give your audience more to play with. And remember, each correction should ideally provide the next doorway for another flight of fancy.
3.) The constituents. Some attempts at this game can require a lot of spaghetti throwing until something finally sticks to the improv wall (or hall, in this case). You need to be brave and grab at possible elements before the mayor is forced to ramble on for too long. Strong characters help a great deal in this regard, as do relationships with the mayor (and others in attendance), and clear emotional points of view. Introducing your character with a fun name, handle, or function in the town can help you quickly leap into this level of specificity. Strive to leave room for each other while also recognizing that someone might have an energy that is serving the experience well and will therefore benefit from being over-featured. Similarly, while the mayor will likely become buried under an avalanche of questions eventually, give them time to keep their reality intact and thriving initially.
4.) The thread. There are many different discovered games that can elevate this performance piece. The scene might become largely character and relationship driven, giving the audience a snapshot into the inner personal dramas of the small town. Players might encourage nearby audience members to add their voices and foment revolution or change to the town council and its standard operating procedures. More commonly, the dynamic features an escalating series of compounding miscommunications, where one small incorrect assumption becomes built upon by subsequent characters in the hall. Often, the game might feature a little of several different energies, but it tends to excel when everyone is working in a similar direction and manner. Alternatively, the scene tends to struggle when each audience character is truly doing their own thing without any connection to the devices and offers made by the mayor or others.
In performance
Played joyfully and boldly, audience members might spontaneously join in the fun with their own interruptions, especially if the featured players skillfully model the preferred approach and skills. Regardless of the desired level of audience involvement, this game can offer a fourth-wall-busting all-play in an evening of more traditional scenic games.
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Cheers, David Charles.
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Photo Credit: Olivia Skvarenina
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