I hope I can answer most of your lingering questions in this Game Library entry about a fun and challenging short-form decider.
Author Archives: improvdr
“Q” is for “Questions”
The one and only “Q” in this journey through the “A” to “Z” of improv considers the role of questions and when and how they can be more a blessing than a curse.
Game Library: “Inappropriate Behavior”
A little “Inappropriate Behavior” can go a long way in your short- and long-form work, especially when paced with patience and skill.
“P” is for “Punching Up”
Where we aim our improv “punches” can make a world of difference in terms of what our theatre does and says. Punching Up reflects an understanding that not all jokes are created equal.
Game Library: “Ritual Scene”
“Ritual Scene” affords the opportunity to explore a commonplace activity in a not-so-common style and rhythm.
“P” is for “Presence”
Most of us know “Presence” when we see it. Here are some thoughts about how to nurture this elusive quality.
Game Library: “Word at a Time Crime”
Players must work together closely to overcome the inherent challenges posed by Word at a Time Crime.
“P” is for “Postponing”
Do your scenes tend to finish before they’ve even begun? This might indicate the improv blight of postponing.
Game Library: “Best and Worst”
“Best and Worst” provides a worthwhile post-show ritual for checking in with everyone.
“P” is for “Postmortem”
Are you getting the most out of your post-show note sessions? Enjoy these thoughts on the equally important functions of both giving and receiving feedback.