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Category Archives: Improv Terms and Vocabulary

Game Library: “Fantasy Scene”

Although the frame can seem a little complex at first glance, “Fantasy Scene” is well worth the time allowing a wonderful variety of tone and content.

Posted byimprovdrJuly 2, 2021February 2, 2024Posted inImprov Games, Improv Terms and VocabularyTags:Characterization, Drama, Edits, Fantasy Scene, Long-Form, Relationship, Short-Form, Spolin, Structure, TransitionsLeave a comment on Game Library: “Fantasy Scene”

“D” is for “Drama”

While it’s helpful to avoid drama backstage, the same isn’t true when we’re performing. “D” is for “Drama” reflects on the more serious side of improv.

Posted byimprovdrJune 28, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance Strategies, Style It UpTags:D is for, Drama, Emotional Truth, Long-Form, Short-Form, Style, Tone, VulnerabilityLeave a comment on “D” is for “Drama”

Game Library: “Obstacle Race”

“Obstacle Race” features both opportunities for heightened physicality work (for the athletes) and sharp expert skills (for the commentators). On your mark, get set, go…

Posted byimprovdrJune 25, 2021November 2, 2024Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Discovery, Narrator, Obstacle Race, Physicality, Slow MotionLeave a comment on Game Library: “Obstacle Race”

“D” is for “Discovery”

My consideration of the CAD trinity wraps up with a look at “D” is for “Discovery.” In addition to providing a great tool for scenic revelations, it also encourages well-developed scenic settings.

Posted byimprovdrJune 21, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:CAD, D is for, Discovery, Revelation, WhereLeave a comment on “D” is for “Discovery”

Game Library: “Prologue”

This game provides an effective way of launching into strong and definitive scene work in either long- or short-form modalities. If you’re looking to add some more variety or style into your play, “Prologue” could be just the ticket.

Posted byimprovdrJune 18, 2021February 17, 2025Posted inImprov Games, Improv Terms and Vocabulary, Style It UpTags:CROW, Deviser, Given Circumstances, Narrative, Narrator, PrologueLeave a comment on Game Library: “Prologue”

“D” is for “Deviser”

Some musings on the multi-faceted nature of crafting original improvisational productions and concepts. What are common functions that the improv “maker” takes on?

Posted byimprovdrJune 14, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Creator, D is for, Deviser, Director, Dramaturgical Improv, Improv Vocabulary, Leadership, StructureLeave a comment on “D” is for “Deviser”

Game Library: “Da Doo Ron Ron”

“Da Doo Ron Ron” is both a jaunty short-form decider as well as a charming narrative song game although I, sadly, rarely see the second played in shows.

Posted byimprovdrJune 11, 2021November 4, 2023Posted inImprov Games, Improv Terms and Vocabulary, That Sounds Like a SongTags:Da Doo Ron Ron, Decider, Line Game, Music, Rhyme, Short-Form, Tiebreaker2 Comments on Game Library: “Da Doo Ron Ron”

“D” is for “Decider”

The first “D” in our mosey though the improv alphabet is for “Decider,” that ubiquitous and multi-layered feature of most short-form shows.

Posted byimprovdrJune 7, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:D is for, Decider, Shape of Show, Tiebreaker, Warm-upLeave a comment on “D” is for “Decider”

Game Library: “Should’ve Said”

“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.

Posted byimprovdrJune 4, 2021June 9, 2025Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Change, Curve Ball, Ding, Justification, Should've Said, Verbal SkillsLeave a comment on Game Library: “Should’ve Said”

“C” is for “Curve Ball”

When it comes to keeping your improv fresh and unpredictable, a little curve ball can go a long way!

Posted byimprovdrMay 31, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Breaking Routines, C is for, Curve Ball, Justification, Randomness, Shelving, SurpriseLeave a comment on “C” is for “Curve Ball”

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