Although the frame can seem a little complex at first glance, “Fantasy Scene” is well worth the time allowing a wonderful variety of tone and content.
Category Archives: Improv Terms and Vocabulary
“D” is for “Drama”
While it’s helpful to avoid drama backstage, the same isn’t true when we’re performing. “D” is for “Drama” reflects on the more serious side of improv.
Game Library: “Obstacle Race”
“Obstacle Race” features both opportunities for heightened physicality work (for the athletes) and sharp expert skills (for the commentators). On your mark, get set, go…
“D” is for “Discovery”
My consideration of the CAD trinity wraps up with a look at “D” is for “Discovery.” In addition to providing a great tool for scenic revelations, it also encourages well-developed scenic settings.
Game Library: “Prologue”
This game provides an effective way of launching into strong and definitive scene work in either long- or short-form modalities. If you’re looking to add some more variety or style into your play, “Prologue” could be just the ticket.
“D” is for “Deviser”
Some musings on the multi-faceted nature of crafting original improvisational productions and concepts. What are common functions that the improv “maker” takes on?
Game Library: “Da Doo Ron Ron”
“Da Doo Ron Ron” is both a jaunty short-form decider as well as a charming narrative song game although I, sadly, rarely see the second played in shows.
“D” is for “Decider”
The first “D” in our mosey though the improv alphabet is for “Decider,” that ubiquitous and multi-layered feature of most short-form shows.
Game Library: “Should’ve Said”
“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.
“C” is for “Curve Ball”
When it comes to keeping your improv fresh and unpredictable, a little curve ball can go a long way!