The penultimate improv “C” is for “Culpability.” Characters and players who embrace this attribute with fearlessness open up rich new scenic pathways and potentials.
Category Archives: Improv Terms and Vocabulary
Game Library: “Conducted Freeze Tag”
This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.
“C” is for “CROW”
Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.
Game Library: “Laugh and Go”
The contrast between dramatic material and whimsical execution makes “Laugh and Go” an audience (and player) favorite.
“C” is for “Corpsing”
“Corpsing” or “Breaking” can add to the playful fun of improv, but depending on the tone and goals of your venue, these scenic ruptures may also come at a cost.
Game Library: “Sculptor Pairs”
The latest addition to the ImprovDr Game Library, “Sculptor Pairs” is a Boal-inspired exercise that allows players to work closely together to explore personal themes and experiences.
“C” is for “Consent”
How can we best take care of our partners and our companies as we step into the unknown with each other?
Game Library: “Phonebank”
A resilient form that can contain a broad spectrum of styles and energies, “Phonebank” provides a strong ensemble-based game that both polishes and requires critical improv skills.
“C” is for “Connections”
I consider the concept of “Connections” as an overarching improv term that includes, but is not limited to, the similar tools of callbacks and reincorporations.
Game Library: “Alliances”
This exercise has an uncanny way of revealing all-too-human behaviors while also challenging players to engage in a variety of skillful tactics. Let’s explore “Alliances.”