Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.
This ImprovDr “Game Library” entry gathers and hyperlinks all ten commandments from my earlier series in the one helpful place.
This is the first entry in a series examining and complicating the “Ten Commandments” of Theatresports in search of new lessons and strategies. The journey begins with a look at blocking.
A personal recollection of the high school improv team that provided the first taste of what would become a lifelong passion…