Entry number 150 at http://www.improvdr.com examines the performance potentials of “Two Rooms” – a game that demands generous and clear focus exchanges.
Category Archives: Improv Terms and Vocabulary
“F” is for “Focus”
It’s time to put the spotlight on “Focus” and some simple ways to enable elegant “games of catch” in the words of the incomparable Gilda Radner.
Game Library: “Ballet”
Get your dance shoes on…
“F” is for “Fear”
A consideration of when to run towards fear on the improv stage and when to apply the breaks…
Game Library: “Advance/Extend Stories”
This narrative exercise deploys the foundational storytelling techniques of advancing and extending.
“E” is for “Extending”
The last improv “E” is for “Extending,” the critical practice of imbuing our stories with specificity and, subsequently, interest.
Game Library: “Naïve Expert”
It’s not just the oxymoronic game title that’s appealing: “Naïve Expert” combines endowments, talk-shows and obscure areas of expertise in a delightfully entertaining way.
“E” is for “Experts”
The persona of the “Expert” has a lot to offer in terms of confidence, precision and crafting our characters from a place of strength.
Game Library: “Entrances and Exits”
Just two simple rules set the stage for a lot of dynamic action in “Entrances and Exits.”
“E” is for “Exits”
Some musings on the age-old improv question of “Should I stay or should I go now…””