“C” is for “Change” provides some techniques for changing up our character energies and dynamics within a scene without throwing away the established elements and games that are already working.
Category Archives: Improv Terms and Vocabulary
Game Library: “Stop! Think!”
If your text and subtext are often one and the same, perhaps you could benefit from taking a moment to “Stop! Think!”
“C” is for “Cartooning”
This may be a less widely used term but “C” is for “Cartooning” examines a common improv trap when it comes to getting details to the stage.
Game Library: “Environmental Freeze Tag”
The ImprovDr Game Library continues to expand with “Environmental Freeze Tag,” a lesser-known warm-up that creates expansive and dynamic locations.
“C” is for “Canadian Cross”
We’re continuing our journey into improv theory and technique with “C” is for “Canadian Cross,” a gentle form of adding detail to your scenes.
Game Library: “Song Cue”
This addition to the Game Library is a musical improv mainstay, “Song Cue.” That sounds like a blog…
“C” is for “Caller”
Here are some thoughts on how to sharpen your game in this integral but often thankless role with “C” is for “Caller.”
Game Library: “Perspectives”
I’ve found that most players really enjoy the central conceit of “Perspectives” that explores a given moment through the eyes of four different characters. And it’s a handy dandy tool for exploring callbacks too!
“C” is for “Callback”
Strap yourself in for an ocean of C’s as we begin a new letter in our “A to Z” of improv terms with “C” is for “Callback.”
“C” is for “CAD”
If you’re unfamiliar with the concept of an improv CAD then look no further.