What’s the difference between informed choices and being clever? Consider “C” is for “Cleverness.”
Category Archives: Improv Terms and Vocabulary
Game Library: “Character Walk”
“Character Walk” is an all-play low-stakes exploratory exercise that allows players to get some reps in making quick instinctive and embodied character choices.
“C” is for “Character”
“C” is for “Character” offers some strategies for shaking yourself out of unhelpful patterns that might be restricting your work and play.
Game Library: “Shared Story”
“Shared Story” is a deceptively simple narrative game that can help you really flex your story-telling muscles.
“C” is for “Chapter Two”
If your improv stories and scenes have a tendency to stumble forward inelegantly you might be suffering from a case of “Chapter Two”-ing.
Game Library: “Status Swap”
The latest addition to the imrpoivdr.com Game Library, “Status Swap,” provides a playful mechanism for exploring change in our characters and relationships.
“C” is for “Change”
“C” is for “Change” provides some techniques for changing up our character energies and dynamics within a scene without throwing away the established elements and games that are already working.
Game Library: “Stop! Think!”
If your text and subtext are often one and the same, perhaps you could benefit from taking a moment to “Stop! Think!”
“C” is for “Cartooning”
This may be a less widely used term but “C” is for “Cartooning” examines a common improv trap when it comes to getting details to the stage.
Game Library: “Environmental Freeze Tag”
The ImprovDr Game Library continues to expand with “Environmental Freeze Tag,” a lesser-known warm-up that creates expansive and dynamic locations.