This ImprovDr Game Library addition provides a way to workshop first steps and how to find new ways to approach launching ask-fors that might have become a little stale or predictable.
Tag Archives: Caller
Game Library: “New Choice”
“New Choice” keeps you on your toes as a player while also modeling the immediacy and disposability of improvisational play.
“H” is for “Hosting”
The last improv “H” is for “Hosting” – that critical fellow improviser that can make or break a short- or long-form experience.
Game Library: “Oscar-Winning Moments”
There’s a lot of room for playful discovery in the short-form game “Oscar-Winning Moments.”
“H” is for “Handle”
This ImprovDr blog post seeks to get a handle on the tradition of adding “Handles” to our scenes.
Game Library: “Game Lab”
“Game Lab” offers a way to keep your short-form muscles suitably challenged and your scene work fresh.
Game Library: “Cooperation/Noncooperation Scene”
This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.
Game Library: “Key Word”
Unlock the doorway to energized entrances and exits with “Key Word!”
Game Library: “Should’ve Said”
“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.
Game Library: “Conducted Freeze Tag”
This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.