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Tag Archives: Caller

Game Library: “Bell’s Kitchen”

This ImprovDr Game Library addition provides a way to workshop first steps and how to find new ways to approach launching ask-fors that might have become a little stale or predictable.

Posted byimprovdrDecember 24, 2021July 30, 2023Posted inImprov Games, Improv Terms and VocabularyTags:Ask-for, Bell's Kitchen, Caller, CROW, Given Circumstances, Initiation, Starting ScenesLeave a comment on Game Library: “Bell’s Kitchen”

Game Library: “New Choice”

“New Choice” keeps you on your toes as a player while also modeling the immediacy and disposability of improvisational play.

Posted byimprovdrDecember 10, 2021October 5, 2024Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Ding, Improvisation, New Choice, Short-Form, Should've Said, Spontaneity, WimpingLeave a comment on Game Library: “New Choice”

“H” is for “Hosting”

The last improv “H” is for “Hosting” – that critical fellow improviser that can make or break a short- or long-form experience.

Posted byimprovdrNovember 29, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Caller, Director, Emcee, H is for, Hosting, Long-Form, Shape of Show, Short-Form, Sidecoaching, Structure, Top ReadsLeave a comment on “H” is for “Hosting”

Game Library: “Oscar-Winning Moments”

There’s a lot of room for playful discovery in the short-form game “Oscar-Winning Moments.”

Posted byimprovdrNovember 19, 2021December 11, 2024Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Handle, Oscar-Winning Moments, Short-Form, StyleLeave a comment on Game Library: “Oscar-Winning Moments”

“H” is for “Handle”

This ImprovDr blog post seeks to get a handle on the tradition of adding “Handles” to our scenes.

Posted byimprovdrNovember 15, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Caller, Game of the Scene, Games, H is for, Handle, Hoop, OverlayLeave a comment on “H” is for “Handle”

Game Library: “Game Lab”

“Game Lab” offers a way to keep your short-form muscles suitably challenged and your scene work fresh.

Posted byimprovdrOctober 8, 2021March 26, 2024Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Freshness, Game Lab, Handle, New Games, Rules, Short-Form, SpontaneityLeave a comment on Game Library: “Game Lab”

Game Library: “Cooperation/Noncooperation Scene”

This game, “Cooperation/Noncooperation Scene,” has the advantage of not only enriching the environment but also encouraging players to work together towards a common goal.

Posted byimprovdrAugust 20, 2021October 23, 2023Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Cooperation/Noncooperation Scene, Environment, Location, Obstacle, Physicality, StagingLeave a comment on Game Library: “Cooperation/Noncooperation Scene”

Game Library: “Key Word”

Unlock the doorway to energized entrances and exits with “Key Word!”

Posted byimprovdrAugust 13, 2021July 4, 2024Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Entrances, Exits, Justification, Key Sound, Key Word, Relationship, Short-Form, StagingLeave a comment on Game Library: “Key Word”

Game Library: “Should’ve Said”

“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.

Posted byimprovdrJune 4, 2021June 9, 2025Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Change, Curve Ball, Ding, Justification, Should've Said, Verbal SkillsLeave a comment on Game Library: “Should’ve Said”

Game Library: “Conducted Freeze Tag”

This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.

Posted byimprovdrMay 21, 2021October 9, 2023Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Blind Freeze Tag, Caller, Conducted Freeze Tag, CROW, Exercises, Freeze, Freeze Tag, Justification, Warm-upLeave a comment on Game Library: “Conducted Freeze Tag”

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