Much like the next alphabetical entry in the Game Library, Scene Ending in I Love You (here), the title of this short-form game essentially provides the key information and parameters.
The Basics
Players perform a scene based on an audience prompt. At the appropriate moment, the scene climaxes and culminates in an improvised song.
Example
Based on the suggestion of a koi pond, Players A and B begin with A gently skimming silt off the surface with a net as B watches on.
Player B: (gently) “I thought I would find you here, Avery.”
Player A: “The fish help calm my mind… and don’t ask me about it…”
Player B: (sitting on a bench) “If you don’t want me to ask you any questions, that’s okay. I can just tell you’ve had a rough day. “
Player A: “I’m not in the mood for any of your parenting book advice, Dad.”
Player B: (with a tender smile) “You’ve made that much clear…”
The scene continues for another minute or so, until Player A cues the song.
Player A: “…But why is the human heart so fragile?”
The improv musician starts to play as Player B sings their response…
Player B:
“So little is known of the human heart,
What makes it stir, tremble, or start,
How in one moment, it can seem so tough,
And yet, in another, it can’t work quite enough…”
The Focus
Create a world in which a song needs happen.
Traps and Tips
1.) Set your scene up for success. There are many fine ways to set up this game, but they generally have one thing in common: the inspirational suggestion creates a world in which a song is likely to happen. If the stakes ae too low or mundane, the conditions for a musical leap will not be ripe. You can build the musicality right into the set-up, asking for the name of an original song, or piece of (good or bad) advice, or a catch phrase that a family member often uses. Here, the general focus of the song becomes gifted, and the players now need to work up to this foreshadowed moment. Or you can seek given circumstances that are rich with potential without predetermining the content or focus of the musical interlude: the reason for an argument, intense prior moment, or dangerous location (or something of this ilk), all provide a strong platform from which to launch.
2.) Set your first singer up for success. As the scene starts to take shape (and hopefully build momentum and energy), you can also do a lot to lay the necessary groundwork for the musical climax. Seek to determine who is the best situated character to sing or at least launch the song. (Songs can be solos, duets, group numbers, or some delightful combination of all of these, but will generally be best served by at least starting with one singer in clear and undisputed focus.) There are lots of great ways of getting the musical ball rolling (one of my favorite workshops is teaching at least five of these techniques!) but regardless of the structural approach, you’ll be served by a strong focus give or take. If you think your partner is well positioned to sing, by all means give them a suitably energized lead-in and pitch. If you feel the music calling you, strive to signal to your fellow players that you’re ready to take the plunge by assuming a bold stage position.
3.) Set your musician up for success. And don’t forget your fellow improvising musician. Be cognizant of their cues and instincts, as they may see the fruitful potential for a song start before the onstage improvisers have come to the same realization. If the music starts, don’t let it peter out, but rather seize the chance to get yourself into a musical mindset. Alternatively, if the musician is patiently awaiting a cue from one of the scenic players, do your best to telescope your intentions (and, possibly, musical preferences). If you deliberately introduce a scenic style or tone, it’s more likely that the musician will be able to honor and gain inspiration from such choices (whether they elect to offer up something in the vein the onstage players expected or provide a playful inversion or contrast).
4.) Set your song up for success. Finally, all the tropes of musical theatre performance should also apply to this undertaking. A common adage shared in the performance lab is that characters in musicals sing because spoken language no longer can adequately express the intensity of their emotions and needs. So, if your scene never approaches this level of heat, it’s less likely that a song will organically and helpfully emerge. Want something (big). Feel something (deeply). Pursue something (significant). While it can be amusing to create a little ditty inspired by a rather mundane scenario, you’re more likely to craft a stirring opus if the scene plumbs the greater depths of human desire and passion. Generally speaking, a song probably won’t amount to much if it emerges out of an obligation to sing (and thereby meet the requirement of the game) rather than a powerfully felt need to sing on the part of one or more of the characters.
In performance
If you enjoy musical improv (as I surely do!) this is a simple but elegant structure that promotes both strong scene work and musicality.
Cheers, David Charles.
www.improvdr.com
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Photo Credit: James Berkley
© 2025 David Charles/ImprovDr
Game Library Expansion Pack I