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Category Archives: Improv Terms and Vocabulary

Game Library: “Prologue”

This game provides an effective way of launching into strong and definitive scene work in either long- or short-form modalities. If you’re looking to add some more variety or style into your play, “Prologue” could be just the ticket.

Posted byimprovdrJune 18, 2021February 17, 2025Posted inImprov Games, Improv Terms and Vocabulary, Style It UpTags:CROW, Deviser, Given Circumstances, Narrative, Narrator, PrologueLeave a comment on Game Library: “Prologue”

“D” is for “Deviser”

Some musings on the multi-faceted nature of crafting original improvisational productions and concepts. What are common functions that the improv “maker” takes on?

Posted byimprovdrJune 14, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Creator, D is for, Deviser, Director, Dramaturgical Improv, Improv Vocabulary, Leadership, StructureLeave a comment on “D” is for “Deviser”

Game Library: “Da Doo Ron Ron”

“Da Doo Ron Ron” is both a jaunty short-form decider as well as a charming narrative song game although I, sadly, rarely see the second played in shows.

Posted byimprovdrJune 11, 2021November 4, 2023Posted inImprov Games, Improv Terms and Vocabulary, That Sounds Like a SongTags:Da Doo Ron Ron, Decider, Line Game, Music, Rhyme, Short-Form, Tiebreaker2 Comments on Game Library: “Da Doo Ron Ron”

“D” is for “Decider”

The first “D” in our mosey though the improv alphabet is for “Decider,” that ubiquitous and multi-layered feature of most short-form shows.

Posted byimprovdrJune 7, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:D is for, Decider, Shape of Show, Tiebreaker, Warm-upLeave a comment on “D” is for “Decider”

Game Library: “Should’ve Said”

“Should’ve Said” playfully provides characters with that rare opportunity to have a second (or perhaps third…) chance.

Posted byimprovdrJune 4, 2021June 9, 2025Posted inImprov Games, Improv Terms and VocabularyTags:Caller, Change, Curve Ball, Ding, Justification, Should've Said, Verbal SkillsLeave a comment on Game Library: “Should’ve Said”

“C” is for “Curve Ball”

When it comes to keeping your improv fresh and unpredictable, a little curve ball can go a long way!

Posted byimprovdrMay 31, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Breaking Routines, C is for, Curve Ball, Justification, Randomness, Shelving, SurpriseLeave a comment on “C” is for “Curve Ball”

Game Library: “Angel and Devil”

The central technique of “Angel and Devil” adds vibrancy to long-form pieces while also operating well as a stand-alone short-form game or skills building exercise in a workshop setting.

Posted byimprovdrMay 28, 2021June 20, 2023Posted inImprov Games, Improv Terms and VocabularyTags:Angel and Devil, Conscience, Culpability, Long-Form, Objective, Short-Form, SubtextLeave a comment on Game Library: “Angel and Devil”

Top Reads

In celebration of entering my sixth year, I’ve reached back into the ever-growing archive of posts and identified the five entries with the widest reach.

Posted byimprovdrMay 27, 2021January 8, 2026Posted inCurrently In Development, Improv Games, Improv Terms and Vocabulary, Performance StrategiesTags:David Charles, Improv, ImprovDr, Improvisation, Top ReadsLeave a comment on Top Reads

“C” is for “Culpability”

The penultimate improv “C” is for “Culpability.” Characters and players who embrace this attribute with fearlessness open up rich new scenic pathways and potentials.

Posted byimprovdrMay 24, 2021October 22, 2023Posted inImprov Terms and Vocabulary, Performance StrategiesTags:Ambiguity, C is for, Change, Character, Consistency, CulpabilityLeave a comment on “C” is for “Culpability”

Game Library: “Conducted Freeze Tag”

This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.

Posted byimprovdrMay 21, 2021October 9, 2023Posted inImprov Games, Improv Terms and VocabularyTags:All Play, Blind Freeze Tag, Caller, Conducted Freeze Tag, CROW, Exercises, Freeze, Freeze Tag, Justification, Warm-upLeave a comment on Game Library: “Conducted Freeze Tag”

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