This ImprovDr Game Library addition provides a way to workshop first steps and how to find new ways to approach launching ask-fors that might have become a little stale or predictable.
Tag Archives: CROW
“I” is for “Initiation”
Getting an improv scene off to a promising start can prove quite challenging. “Initiation” examines some best practices to help in this endeavor.
“E” is for “Environment”
Are you fully exploiting all the gifts your performance environments can offer?
Game Library: “Prologue”
This game provides an effective way of launching into strong and definitive scene work in either long- or short-form modalities. If you’re looking to add some more variety or style into your play, “Prologue” could be just the ticket.
Game Library: “Conducted Freeze Tag”
This “Freeze Tag” variation has the benefit of an outside caller’s eye shaping and pacing the action.
“C” is for “CROW”
Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.
“C” is for “Character”
“C” is for “Character” offers some strategies for shaking yourself out of unhelpful patterns that might be restricting your work and play.
“B” is for “Balance”
“B” is for “Balance” examines four different definitions of this important improv concept.
Game Library: “Three Sentence Scenes”
Here’s an exercise designed to help us all remember not to hold onto our failures and stumbles as improvisers.