Challenge yourself and your scene partners with this unique (and uniquely inspiring) verbal handle.
Tag Archives: Where
Game Library: “Zones”
A physical game that encourages dynamic staging and strong emotional choices.
“W” is for “Where”
This entry wraps up the scenic pillars contained in the improv concepts of CROW and WWW.
Game Library: “Many Objects”
There are many reasons to love “Many Objects.”
Game Library: “In A, With A, While A…”
In a… blog entry, with a… heaping helping of suggestions, while a… reader contemplates the scenic possibilities.
“S” is for “Scene Painting”
“Scene Painting” serves as the first improv “S” and refers to the craft of bringing the stage to life with little more than your descriptive words.
“E” is for “Environment”
Are you fully exploiting all the gifts your performance environments can offer?
“D” is for “Discovery”
My consideration of the CAD trinity wraps up with a look at “D” is for “Discovery.” In addition to providing a great tool for scenic revelations, it also encourages well-developed scenic settings.
“C” is for “CROW”
Are you priming your scene work with strong specifics and CROW elements? If you’ve studied Spolin-derived approaches, you might know this as the WWW.
Game Library: “Environmental Freeze Tag”
The ImprovDr Game Library continues to expand with “Environmental Freeze Tag,” a lesser-known warm-up that creates expansive and dynamic locations.